One of the major minor issues in game development is “how to keep track off all changes, rules and ideas”. In your enthusiasm you draw sketches on the backs of shopping lists, scribble notes on the back of your hands and say “I need to remember that” a lot. Before you know it during play testing you argue more…Details
“For years the beautiful island has been a place of plenty. The rich and fertile lands have provided an abundance of resources for the people to live of. Protected by the Guardian from the palace the people lived rich and peaceful lives.”
“But that has not always been the case. In a time long ago the isle was plagued by raids of invaders, coming from the sea. The Shepherd fortified the coast. Erected mighty Watchtowers to protect its people and resources. Furious battles were fought and the Raiders were thwarted.”
“Since then the island was safe and slowly the defences weakened. The mighty Watchtowers crumbled over time, since there was no need to maintain them. Until now…”
“Raiders, barbaric folk coming from less fortunate lands, have found a place to enter the island and build a home base from where raids are made. The Shepherd must rebuild the Watchtowers and defend the island.”
Bring ‘em Down is a two player, asymmetrical strategy game where the players battle for control of resources on an island. One player plays the role of Raider, attempting to secure resource wells on the Island. The other player plays the role of the Shepherd, defending the resources and attempting to construct Watchtowers that will fend of Invaders.